#Installation
#Readme
A collection of primitives, capturing current mouse cursor position, and helping to deal with common usecases:
#Reactive primitives:
createMousePosition
- Listens to the mouse events, providing a reactive up-to-date position of the cursor on the page.createPositionToElement
- Provides an auto-updating position relative to a provided element.
#Non-reactive primitives:
makeMousePositionListener
- Attaches event listeners to provided target, listening for changes to the mouse/touch position.makeMouseInsideListener
- Attaches event listeners to provided target, listening for mouse/touch entering/leaving the element.
#Calculations:
getPositionToElement
- Turn position relative to the page, into position relative to an element.getPositionInElement
- Turn position relative to the page, into position relative to an element. Clamped to the element bounds.getPositionToScreen
- Turn position relative to the page, into position relative to the screen.
#createMousePosition
Attaches event listeners to provided target, providing a reactive up-to-date position of the cursor on the page.
#Usage
import { createMousePosition } from "@solid-primitives/mouse";
const pos = createMousePosition(window);
createEffect(() => {
console.log(pos.x, pos.y);
});
// target can be a reactive signal
const [el, setEl] = createSignal(ref);
const pos = createMousePosition(el);
// if using a jsx ref, pass it as a function, or wrap primitive inside onMount
let ref;
const pos = createMousePosition(() => ref);
<div ref={ref}></div>;
By default createMousePosition
is listening to touch
events as well. You can disable that behavior with touch
and followTouch
options.
// disables following touch position – only registers touch start
const pos = createMousePosition(window, { followTouch: false });
// disables listening to any touch events
const pos = createMousePosition(window, { touch: false });
#useMousePosition
This primitive provides a singleton root variant that will listen to window mouse position, and reuse event listeners and signals across dependents.
const pos = useMousePosition();
createEffect(() => {
console.log(pos.x, pos.y);
});
#Definition
function createMousePosition(
target?: MaybeAccessor<SVGSVGElement | HTMLElement | Window | Document>,
options?: MousePositionOptions,
): MousePositionInside;
#createPositionToElement
Provides an autoupdating position relative to an element based on provided page position.
#Usage
import { createPositionToElement, useMousePosition } from "@solid-primitives/mouse";
const pos = useMousePosition();
const relative = createPositionToElement(ref, () => pos);
createEffect(() => {
console.log(relative.x, relative.y);
});
// target can be a reactive signal
const [el, setEl] = createSignal(ref);
const relative = createPositionToElement(el, () => pos);
// if using a jsx ref, pass it as a function, or wrap primitive inside onMount
let ref;
const relative = createPositionToElement(() => ref);
<div ref={ref}></div>;
#Definition
function createPositionToElement(
element: Element | Accessor<Element | undefined>,
pos: Accessor<Position>,
options?: PositionToElementOptions,
): PositionRelativeToElement;
#Non-reactive primitives:
#makeMousePositionListener
#Added id @2.0.0
Attaches event listeners to provided target, listening for changes to the mouse/touch position.
const clear = makeMousePositionListener(el, pos => console.log(pos), { touch: false });
// remove listeners manually (will happen on cleanup)
clear();
#makeMouseInsideListener
#Added id @2.0.0
Attaches event listeners to provided target, listening for mouse/touch entering/leaving the element.
const clear = makeMouseInsideListener(el, inside => console.log(inside), { touch: false });
// remove listeners manually (will happen on cleanup)
clear();
#Calculations
#getPositionToElement
Turn position relative to the page, into position relative to an element.
const pos = getPositionToElement(pageX, pageY, element);
#getPositionInElement
Turn position relative to the page, into position relative to an element. Clamped to the element bounds.
const pos = getPositionInElement(pageX, pageY, element);
#getPositionToScreen
Turn position relative to the page, into position relative to the screen.
const pos = getPositionToScreen(pageX, pageY);
#Demo
#Changelog
See CHANGELOG.md