#Installation
#Readme
A collection of primitives, giving you a nicer API to handle pointer events in a reactive context.
createPointerListeners
- Setups event listeners for pointer events, that will get automatically removed on cleanup,createPerPointerListeners
- Setup pointer event listeners, while following the pointers individually, from when they appear, until they're gone,createPointerPosition
- Returns a signal with autoupdating Pointer position,createPointerList
- Provides a signal of current pointers on screenpointerHover
- A directive for checking if the element is being hovered by at least one pointer.
#createPointerListeners
Setups event listeners for pointer events, that will get automatically removed on cleanup
#Import
import { createPointerListeners } from "@solid-primitives/pointer";
#How to use it
Primitive takes one config
argument, of options:
target
- specify the target to attach the listeners to. Will default todocument.body
pointerTypes
- specify array of pointer types you want to listen to. By default listens to["mouse", "touch", "pen"]
passive
- Add passive option to event listeners. Defaults totrue
.- your event handlers: e.g.
onenter
,onLeave
,onMove
, ...
createPointerListeners({
// pass a function if the element is yet to mount
target: () => el,
pointerTypes: ["touch"],
// both lowerace or capitalized kays work
onEnter: e => console.log("enter", e.x, e.y),
onmove: e => console.log({ x: e.x, y: e.y }),
onup: e => console.log("pointer up", e.x, e.y),
onLostCapture: e => console.log("lost"),
});
#createPerPointerListeners
Setup pointer event listeners, while following the pointers individually, from when they appear, until they're gone.
#Import
import { createPerPointerListeners } from "@solid-primitives/pointer";
#How to use it
Primitive takes one config
argument, of options:
target
- specify the target to attach the listeners to. Will default todocument.body
pointerTypes
- specify array of pointer types you want to listen to. By default listens to["mouse", "touch", "pen"]
passive
- Add passive option to event listeners. Defaults totrue
.onDown
- Start following a pointer from when it's down.onEnter
- Start following a pointer from when it enters the screen.
#onDown
onDown
starts when pointer is down, and ends when that pointer is up. You can create move
and up
listeners when the onStart
runs, to listen to later events of that pointer.
createPerPointerListeners({
target: el,
pointerTypes: ['touch', 'pen'],
onDown({ x, y, pointerId }, onMove, onUp) {
console.log(x, y, pointerId);
onMove(e => {...});
onUp(e => {...});
}
})
#onEnter
onEnter
fires when pointer appears on the screen, and ends then that pointer leaves the screen. You can listen to "down" | "move" | "up" | "leave" | "cancel"
events of that pointer.
createPerPointerListeners({
onEnter({ x, y, pointerId }, { onMove, onLeave, onDown }) {
console.log("New pointer:", pointerId);
onDown(e => {...});
onMove(e => {...});
onLeave(e => {...});
}
});
#DEMO
https://codesandbox.io/s/solid-primitives-pointer-demo-zryr5h?file=/app.tsx
#createPointerPosition
Returns a signal with autoupdating Pointer position.
#Import
import { createPointerPosition } from "@solid-primitives/pointer";
#How to use it
Primitive takes one config
argument, of options:
target
- specify the target to attach the listeners to. Will default todocument.body
pointerTypes
- specify array of pointer types you want to listen to. By default listens to["mouse", "touch", "pen"]
value
- set the initial value of the returned signal (before the first event)
const position = createPointerPosition({
target: document.querySelector("my-el"),
pointerTypes: ["touch"],
});
createEffect(() => {
console.log("position", position().x, position().y);
console.log("hovering", position().isActive);
});
#As a directive
import { pointerPosition } from "@solid-primitives/pointer";
// place this in code to avoid being tree-shaken
pointerPosition;
const [pos, setPos] = createSignal({ x: 0, y: 0 });
const [hovering, setHovering] = createSignal(false);
<div
use:pointerPosition={e => {
setPos({ x: e.x, y: e.y });
setHovering(e.isActive);
}}
/>;
#createPointerList
Provides a signal of current pointers on screen.
#Import
import { createPointerList } from "@solid-primitives/pointer";
#How to use it
Primitive takes one config
argument, of options:
target
- specify the target to attach the listeners to. Will default todocument.body
pointerTypes
- specify array of pointer types you want to listen to. By default listens to["mouse", "touch", "pen"]
Returns a list of pointers on the screen:
Accessor<Accessor<PointerListItem>[]>;
Basic example:
const points = createPointerList();
// notice that points is an signal returning an array of signals
<For each={points()}>{poz => <div>{poz()}</div>}</For>;
#pointerHover
A directive for checking if the element is being hovered by at least one pointer.
#How to use it
import { pointerHover } from "@solid-primitives/pointer";
// place this in code to avoid being tree-shaken
pointerHover;
const [hovering, setHovering] = createSignal(false);
<div use:pointerHover={setHovering} />;
#Changelog
See CHANGELOG.md